What is VEX?

VEX Robotics is a global, game-based robotics program that connects students with real engineering and teamwork.

VEX Robotics provides a series of hands-on robotics programs where students design, build, and program robots to play a new game every season. From the first sketch to the final match, teams experience the full engineering design process: brainstorming, prototyping, testing, and iteration.

Each season presents a different challenge—scoring game objects, navigating complex fields, and working with alliance partners. Through this process, students develop practical skills in mechanical design, coding, strategy, and project management, while learning how to communicate and solve problems as a team.

VEX is not only a competition; it is a platform that encourages creativity, resilience, and leadership. Students learn to treat every failure as data, and every match as feedback for the next improvement.

VEX by the Numbers

VEX is one of the most widely adopted school-based robotics programs in the world. These approximate figures show its scale and impact.

0

teams
worldwide

0

tournaments
a season

0

countries
K–12 coverage

0

new game
every year

Exact numbers vary by season and region. Schools can start with a single team and gradually grow into a full robotics program.

Why VEX at Beijing Academy?

At Beijing Academy, we want robotics to be more than a competition team—we want it to be a learning environment where students can connect classroom theory with real-world engineering practice.

  • Project-based learning that ties physics, coding, and design together in one concrete project.
  • Student-led teams where members plan, document, communicate, and make real technical decisions.
  • Inclusive roles for builders, programmers, drivers, notebook writers, media creators, and strategists.
  • Connection to the wider STEM community through local and regional events and collaborations.
Beijing Academy students working together on a VEX robot